![]() Missions are selectable by talking to characters in the game's hubs, and their objectives can conflict with the interests of both parties Jensen serves. Notably, boss fights can be defeated without directly engaging in combat. Gameplay-wise, Mankind Divided places a strong emphasis on player choice, allowing a totally-binary approach to either "full-stealth" or "full-combat" at any point in the game. The story will setup the world present in Deus Ex, which takes place 23 years later. Jensen also moonlights as an informant for "The Juggernaut Collective", a covert operation whose interests conflict with Interpol. The conflict reached a boiling point when two factions - Interpol, a private military company that Jensen belongs to that is bent on exterminating augmented humans, and an organized resistance - targeted one another. The canonical ending of the previous game is a mix of the different endings where whatever Jensen's plan was to save humanity was unsuccessful, and mankind has become engulfed in a civil war over the ethics of human augmentation, resulting in the persecution of augmented individuals. Sweet results here for both brands really.Deus Ex: Mankind Divided is a direct continuation of Adam Jensen's journey, taking place two years after the world-altering ending of Deus Ex: Human Revolution. And now let us overlay and combine the two:īoth graphics card manufacturers seem to have the game well under control ralative to frame pacing, this is close to excellent. Remember you are looking at close to roughly 2000 rendered frames all nicely plotted to see if anything massively weird happens. Here again we see really okay frame-time behaviour overall. The spike at the beginning sometimes can happen when you startup the FCAT sequence, this is not an error from the graphics card. That's picture perfect rendering really.Īnd above the R9 Fury. Frame Pacing / FrametimeĪbove a the frame-time results plot of the test run 2560x1440 (WQHD) performed with a GeForce GTX 1070 in 2560x1440 (WQHD). The plot is based on the first 31 seconds measured in the benchmark. The cards are nice and close and cuddly to achother. Hence the R9 Fury we use is the STRIX from ASUS, as it has a proper DVI output connector. So at 50% you could consider to be the average frame-rate. Only board partner cards release DVI enabled products. I often get asked the question why we do not include the faster Fury X here, well FCAT is dependant of a DVI monitor output, and AMD is not implementing them any more on their reference products. We use the Geforce GTX 1070 and the Radeon R9 Fury. Bear in mind that Average FPS often matters more than frametime measurements.Ībove an FCAT plot of latency relative to FPS in percentiles. Below I'd like to run through a couple of titles with you. What these measurements show are anomalies like small glitches and stutters that you can sometimes (and please do read that well, sometimes) see on screen. Higher latency can indicate a slow framerate, and weird latency spikes indicate a stutter, jitter, twitches basically anomalies that are visible on your monitor. ![]() Frametime - Basically the time it takes to render one frame can be monitored and tagged with a number, this is latency. We have a detailed article ( read here) on the new FCAT methodology used, and it also explains why we do not use FRAPS anymore.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |