Depending on which dimension the player’s chosen, they’ll be bombarded by waves of asteroids and ferocious bees, before encountering an entire battalion of deadly enemies. In later stages, the fixed screen of earlier rounds is replaced by scrolling sections. This is quite surprising, since Galaga 88’s multiple paths mean that, even if you’ve completed the game via one route, there are plenty of others to explore, each with their own unique enemies and challenges.Īnd as Galaga 88’s levels progress, it becomes clear that Namco hasn’t merely concocted a straight update of its earlier hit. It’s not a concept unique to Galaga 88, but it is a relatively unusual one in 2D shooters. This means that players can choose their own path through the game those looking for a relatively easy path to the final level can simply ignore the blue canisters, while those looking for bigger bonuses and a sterner challenge can collect them and follow the space-time rifts to the top of the highscore table. Collecting these will not only give you a couple of seconds’ invincibility, but also transport the player to a different dimension at the end of each world. And depending on which stage you’re on, shooting certain bees will uncover little blue canisters. Players looking for a quick, fun blast will be content to blast the colourful waves of Galaga bees as they come hurtling in from left and right those looking to rack up highscores, meanwhile, will realise that gunning the little blighters down before they can rank up in the middle of the screen isn’t always the best tactic.ĭoing so will allow for better scores, assuming you can avoid the bombardment of bullets and enemy ships that will come screaming down from the main formation above. It may not become apparent at first, but it’s a perfectly balanced shooter, and one that gradually builds up its challenge in a variety of cunning ways. In addition, many different kinds of obstacles appear throughout the game, including blue crystals, boulders and green blobs.Initially, Galaga 88’s brilliance can be summed up in a single word: refinement. While vulnerable, this enemy can be destroyed in one hit, scoring bonus points. When one of these enemies starts its dive, it will flip over and expose its vulnerable side, then flip over again and become invincible while it moves back up the screen, then flip one more time and finish its dive. Later in the game some enemies are equipped with armor that renders them invincible while in formation. Another type of enemy takes at least five hits to destroy, and it grows larger with each consecutive hit, making it both a larger target and allowing it to act as a shield to other enemies. These creatures take multiple hits to destroy in flight (just one hit in formation), and their main attack pattern is to move about halfway down the screen, stop, fire multiple shots at once, and then fly straight down off the bottom of the screen. Some enemies arrive in spherical "eggs" and emit a loud, high-pitched noise when hit. Others explode in a brilliant shower of fireworks when destroyed, and occasionally these enemies drop a small formation of much smaller enemies that "wiggle" their way down the screen. Some enemies now have the ability to combine into a much larger single enemy that takes multiple shots to destroy. The player can begin with one ship with two in reserve or start right out with a dual ship (but only one in reserve). The objective is to shoot all 40 enemies before they disappear, for a bonus of at least 10,000 points. Periodically the player encounters Challenging Stages, which are set to music and feature "dancing" enemies. Galaga '88 takes the basic gameplay of Galaga and adds higher-quality graphics, triple ship abilities, parsec progression, power-ups, asteroids, bosses and other enhancements.
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